Xenostar said:
Im sure whats there is great and anyway its a launch title, like pretty much all launch titles they will of been on very tight schedules just to get out on time. Weve seen 2 casualties of not being ready on time last week, and i will not be shocked if theres more to come. |
Trouble is console sims didnt have the normal stuff down right, so Id rather get that right first. Every driving sim so far Ive played has had bad dynamic weather in terms of physics feel. They just make it slipprier. They do not take into any consideration involving slight aqua plane then regripping then losing it. Which can happen 10 times in one turn.
Which is what Turn 10 said the reason is why they wont do it yet. The systems last gen werent ready. And they were rigt from what I played of the games with dynamic weather. It was just like painting a track with an even amount of oil.
Also racing apart from very slect few races happen at night. That is not a necessity in a Sim Racer. Otherwise it bacomes more a fantasy racer.
Weather would be good. But Turn 10 listen veeerrrryyy carefully. If you put it in with the crap physics that others have done before for wet tracks I will personally kill you. Done.
Wait to get the physics data spot on. Propeer aqua planeing and surface physics effects. Patience. Theres a reason people like Forza. And its not for Gimmicks.