| deskpro2k3 said: First off all, I never said quit on anything. That is your biggest mistake there in assuming such thing. Now for Nintendo, is it bad to cater to all age groups or just one? Think about that without the diapers analogy. |
I used to be a Nintendo fan. Saved up my own Birthday/Christmas money to put toward an NES. Traded some skateboard parts to a rich kid for his SNES. I often say that Sony won me over with the PS1, which is true, but before the PS1 even came out, I had become disenchanted with my SNES.
Ironically, I mainly attribute this to my two favorite SNES games, FF VI and A Link to the Past. They were both so incredibly good that they made me realize how limited almost everything else was. They made me want more. They made me want games with quality stories, interesting characters, and new experiences. Mainly what I got, however, were more platformers. FF VI, especially, broke my heart because I couldn't find anything else like it.
Then the PS1 came out and suddenly, bam, new gaming experiences all over the place.
I understand now that Nintendo lost me partially because of the cart/CD fiasco but back then it just felt like Nintendo had no interest in keeping me as a customer. That bothered me more than a little.
I still really don't understand why Nintendo has refused for so long to recognize that many people crave variety in gaming. They're trying now, kind of, with Bayonetta and Monolith, but it might be too late. It's not like they ever had to alter Mario or Zelda or anything else. Sony has LBP and TLoU, so it's obvious you can have different types of games in your stable. What they're doing now with Monolith is exactly what they should have done a long time ago.








