superchunk said:
1) yeah I need to add a range for GPU flops as its still too much grey area. 2) This is for current gen, not last. Adding PS360 would be pointless. 3) Any game that runs better on PS360 vs WiiU was solely due to lack of effort on the Wii U port. Games made with good dev time for Wii U always show better on Wii U. Going forward with games like WatchDogs, CODGhosts, etc will continue to prove this. |
At this point in time I'm not convinced by that. I'm a wii u owner myself and directly comparing wii u titles to 360 and PS3 has shown many wii u weaknesses. I think its generally acknowledged that the wii u has less cpu processing power than 360 and PS3. Many recent games still show weaknesses in the wii u version.
It's a nice console but I really think the wii u is Nintendo's entry into the current gen rather than next gen. I disagree about adding 360 and PS3 being pointless because your specification doesn't show how close the wii u is to existing models. In many ways the ps3 and 360 have just as much right to claim next gen performance as wii u. Many ps3 and 360 games run with better frame rates, more graphic detail, and higher resolutions. Many cpu intensive features are missing from wii u games. The eurogamer faceoff's and lens of truth show wii u performance for what it is.