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Scisca said:
BaldrSkies said:
http://gamebiz.jp/?p=123426
Koei Tecmo reports record earnings for the period of April-September due in part to extraordinary sales of Toukiden - 470k copies, majority on Vita.

There are people who wonder why Vita keeps getting so many games in Japan. This is why, they make loads of money.

God Eater 2 should be fun to see.


All Western devs should get a memo about this. How is it possible that these small Japanese devs can make good games that bring huge profits with less than 500k copies sold? Why can't Western devs do the same? And why can't big Japanese devs (S-E, crapcom) do the same? It is possible and is happening, meanwhile EA says that a NFS port, which sold over 400k copies, sold too bad in order for them to make another port. Ridiculous.

 

In short, I think that the game developing industry has gone in a sort of frenzy, and the big software houses are framed in situations where huge budgets, overpaid super-managers and investors expectations all conjure up the situations we are seeing, with a constant flood of "colossal" games who must sell or bring a whole arm of the company to death. This also favours little developer teams, sometimes able to pull a winner by means of low budget projects but supported by well though ideas. Akiba's Trip 2 could become a perfect example of what I'm trying to explain.