| DarthVolod said: I tend to like the AI in the Deus Ex series. Deus Ex HR AI in particular was quite good. It made my stealth playthrus quite challenging, and I never felt overpowered even with the augments. Each room/area required planning and strategy which is what a true stealth game should aspire to make the player do ... if you can just run through every section plowing through enemies then it is not much of a stealth game. Not quite sure how they handle on an action playthru with guns blazing though. |
That's not really AI though, more to do with enemy placement and patrol routes. The AI starts when they detect you and the flushing out part wasn't any more intelligent then other games. Simply lay low until they settle back into their routines, who cares your buddy just disappeared 1 minute ago. And it was too easy to pick them off one by one after they start searching, coming around the corner one by one.
Dishnonerd's AI and enemy placement was a bit more interesting, although they also easily fall for the bottleneck trap. As well as The last of us. It seems rushing one by one to a pile of bodies is a good strategy in all games...







