| soccerdrew17 said: costs rise because of the industry, not because of the hardware. if there was no real competition, games would not be so expensive to make. devs and publishers brought it upon themselves and have seen that it doesnt always works. |
Development costs are absolutely effected by hardware. Any modifications to the fundamentals of an existing architecture can easily cause numerous unforseen complications as well as numerous unforseen benefits.
If anything competition is what keeps game prices down as low as they are. Any company with a lock on a market would have no incentive to maintain reasonable prices. Competitors who are afriad of being percieved as too expensive instill the same fear in their competition and keep things from getting too expensive.








