There seems to be more evidence now that the wii u gpu is at the lower expectation of gflops figures at about 176 gflops. This is based on the fact that the gpu is using a power hungry 40nm or 45nm process but is consuming a very low amount of power. So may actually be 160 streaming units etc. Possibly something like the mobility radeon hd 6400.
Clearly this still represents a large architecture improvement over 360 and PS3 plus you have the high speed video memory. The fact that many later games are still struggling on wii u to fully match 360 and PS3 frame rates also adds to this.
It's sad to say but I don't think we have gone low enough yet with regard the true wii u spec.
Also probably worth mentioning that the wii u cpu design is 32bit not the 64bit design of the xbox one and ps4 jaguar cores.
I would have liked to have seen 360 and PS3 spec's added to get the full picture. Still many games perform better on 360 and PS3 compared to wii u.