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Xen said:
SvennoJ said:
Xen said:
SvennoJ said:
It's the first gen I'm more excited about indie games then AAA games that are coming out. They are a full replacement for the original and mid tier games that seem to have vanished.
Only Knack seems mildly interesting as an original IP. Although it might just as well be Sony's Kameo, fun to play, but will be largely ignored.

Mid tier is pushing it quite far, but indeed they are disappearing/disappeared :/ it's a big concern for next-gen variety, but we'll see how it plays out.

Personally, I don't like 95% of indie stuff, so I almost never express interest. Most frequently they are bad attempts at 8 and 16-bit games, other times they are pretentiouses messes, and that is when they are not just a little leg above cellphone timewasters. Rarely there are castle crashers, journeys, flowers, the unfinished swans, braids, and so on.

I'd imagine many people think alike around here, though I'll get to the article in an hour or two.

Well there are so many of them that even 5% provides a lot more entertainment then sticking to AAA games. Which are mostly bad attempts at another patched together story with enormous kill counts pretending to be more then the sum of their parts. I find pretentious to be a more fitting term to modern AAA games, althought that's mostly due to the excessive hype and marketing making the games seem far more then they are.

Btw newsflash, all games are timewasters :)

I never said I support those either, whoa. Look at my post history with Uncharted, which DEFINES the bolded+italic.

Yes, all games are timewasters indeed, but there are higher tiers of those, the kind that actually incites genuine emotion within you. For me it's mostly the mid-tier that achiveves that. Sometimes the indies, with all 5 i mentioned there.

True, but they're rare in any form. Well maybe more rare with cellphone games as there seem to be tons of them. I don't have a cellphone though so I can't judge that segment.

Anyway what indie games and mid-tier games have in common is that it's easier for a small team to stick to a consistent vision and identity. AAA games usuually have too many cooks in the kitchen with a throw everything at the wall and see what sticks approach. Uncharted is a good example of that.
The lines between mid-tier and indie are a bit blurred too.  For example is Tokyo Jungle what used to be a mid-tier game or is it indie.

I'm glad indie games are getting more attention next gen, that's where the innovation lies now traditional mid tier games are on life support.