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J_Allard said:
ethomaz said:

False for both.

Battlefield 4: http://www.gamepur.com/news/12495-battlefield-4-wont-use-xbox-ones-compute-cloud-servers-day-one-confirms-dic.html

Call of Duty: Ghosts: http://www.vg247.com/2013/10/07/call-of-duty-ghosts-to-have-dedicated-servers-on-all-platforms/

The Call of Duty case they confirmed the same servers for all plataforms but the producer can't say the word PS4 because a deal with MS but he confirmed via twitter.

No multiplataform is using MS servers... sorry.

1. How can he be "false" on BF when he never said BF was using MS's cloud servers? He said they should, because EA servers suck. For all we know MS's servers might suck too, but I have a hard time believing they will be worse than what EA had for BF3. We all know EA is using their own servers for BF. How else will they get information from you?

2. Can you provide a link where IW says gamers get the exact same servers on all platforms? Because that link you provided doesn't match what you are saying in your post. All that the guy confirmed on twitter is that other platforms get servers.

3. I guess you never heard of Titanfall? It's coming to 3 different platforms and uses MS servers.


"Some for others... all big third-party are using their own servers... the exceptions (I guess) are Titanfall, Ryse and Sunset Overdrive."

What are these others you refer to? Seems per usual you are pulling stuff directly from your butt and passing it off as fact when it's really FUD.

man don't even try.... Mark Rubin himself said they are using MS XBL cloud solution for XB1 multiplayer.... he went into detail how they came to use their solution in that article and he (ethomaz) send me a twitt post that just hints that they are using dedicated servers for everyt platform and somehow extrapolate that it means they are not using MS solution for XB1.... the freaking same dude SAID THEY ARE USING MS SERVERS FOR XB1 right here http://www.eurogamer.net/articles/2013-08-22-watch-this-space-for-cod-ghosts-dedicated-servers-on-playstation-xbox-360-and-wii-u

"Very early in the project we had a bunch of meetings with Xbox, where they'd come in, a few engineers and their representatives, and they'd start telling us about what the Xbox One was going to be," Rubin said, "what the specs were at the time - they change over time - what some of the plans were, some of the features, Kinect, online, all that sort of stuff. They started giving us the brain dump of everything they knew they were aiming for.

"Information comes in batches. They don't necessarily know everything all at once. And one of those meetings was the talk of the Xbox Live Cloud. We perked up at that. They weren't prepared to answer all our questions, but we were grilling them, asking, what does it mean? What does it do? What's the coverage? How many servers? What's the throughput? We just kept going and going and going, and they were like, we have no idea how to answer those questions. It doesn't exist yet. We'll get back to you.

"So we dropped it for a while. Then it came back, and we had details on Xbox Live servers and the cloud. Then we sat with that information and studied it, and tried to figure if this was something that could work for us. We felt, yes, this will help us. We can do dedicated servers off of it and we think it will make for a better experience for people.

"We ended up pulling the trigger probably only a couple of months ago. The cloud service they're offering hadn't completely formed yet. But we pulled the trigger, and now I've announced it so now I have to do it."