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For the record, 30FPS is the traditional frame rate in countries with 60Hz AC and 25FPS is the traditional frame rate in countries with 50Hz AC because TVs originally synced their frame rates with the AC cycle. The corresponding HDTV standards also allow for 60FPS or 50FPS respectively.

As far as I know, no commercially released console games try to render at a frame rate less than 30/25FPS or between 30/25FPS and 60/50FPS. Doing so would require repeating frames at fixed intervals and wouldn't accomplish much (e.g. if you drop every third frame you still have to render two frames back to back, and so assuming each frame takes the same amount of computation to render you should be able to just as easily render every frame).



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