JayWood2010 said:
1 You say things like your opinion equals fact when it isn't and that your way of thinking is the only way. The reason PS3 has outsold X360 is because of X360 is nonexistent in Japan and not near as big of a brand world wide "logically speaking". Look at American numbers which is what this thread is all about in the first place(Look at the title) and you can't say that the PS3 has outsold it during launch. In fact I believe the numbers are 45m to 31m. |
1 I'm not speaking as if my way is the only way. I'm saying if you take a second, and look at what I've put forward, you'll see that my solution addresses every problem, whereas yours does not.
You say " The reason PS3 has outsold X360 is because of X360 is nonexistent in Japan and not near as big of a brand world wide "logically speaking"." But you've ignored my point, which was that ps3 still had nogaemz. Regardless of x360's existence world-wide, you put forward the idea that games are necessary for the system. How can a system with nogaemz outsell a system with all those games. x360 even had many japanese exclusives, and for the most part timed exclusives, and one of the top rated jrpgs 'lost odyssey'.
The obvious answer here is that games isn't the end all be all. Don't you agree? I mean, there isn't really much to fix that one gap in the theory. 'logically', that would mean the theory could use a tweak, because you're right. It DOES work. It just doesn't work well enough. We could add something to it. This is why my theory is closely related, and yet I don't understand why you refuse to look at it properly. Video games are necessary to a system, but more importantly video games are necessary to a system to create potential, because potential is the most important sales tool for a system. Even back in the early ps3 days, there was a vgc meme trolling ps3 saying "selling on potential". Look at marketing. It's all about creating this potential library. Look how many games get announced and then never made. If it was games that were the most important, why didn't they get made? Why do consoles see a jump after e3 just because of announcements? If you really think about it, you would see that my theory covers the gaps quite a deal better. Systems sell on potential, and having games helps that. Even think about system sellers like ps1's ff7. ff7 created this idea that ps1 was a system that had those kinds of games...but how many ff7s did ps1 really have? 1? 2? I could think of Xenogears and Grandia and Chronocross.
2 I never said that. I saw a gap. Your theory doesn't cover the gap. Arguably, that would mean the theory doesn't work. It's illogical. I have stated why I believe differently and it appears you don't even know what I'm saying. Please prove to me "instead of actually stating why you believe a different way". Please post what I said, and line by line prove to me I did that. Hint: You can't, because I did explain why.
3 Yes, we agree on that. The problem though isn't that you believe "software sells hardware". Need I remind you...you said -
"I mentioned that as well somewhere. Both in chat and on VGC. Sony really doesn't have much announced for the first half of next year and I expect a significant dropoff after the holidays because of that. They have InFamous but that is all we know of. (As far as I am aware)"
You instead believe, "hardware doesn't sell without software". Perhaps you disagree with my interpretation, but that's what you're saying. 'Without major releases, ps4 will show a significant dropoff, excluding natural effects like seasonal buying and launch trends. ' You disagreed with my on both those points earlier. I can quote if you need.
4 Sure I would definitely do that, had I made that my point in the first place. If you recall correctly, I simply said that sales would drop off because of seasonal buying and launch trends, and disagreed that it was the lack of jan-june major releases that would be the major effect on sales drop. Logically, it would appear that you're not reading what I'm writing. Your reason for doing so is your own problem to deal with.
Again, to recap very succinctly. PS4 will have a dropoff primarily due to seasonal buying and launch sales trends, not lack of AAA exclusives. In my corner, I have the history of every major console releases to back it up. AAA games would help, but they aren't necessary because of several reasons which I've already mentioned twice now. I'm not going to continue the argument though. Instead, I will bookmark this page, and we'll talk about it again come next year.
-ciao









