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Scoobes said:
CGI-Quality said:
Scoobes said:
Typical of nVidia to release proprietary tech into a hugely fragmented market.

Unless this opens out to more manufacturers, cards etc., this won't take off.

In fairness, Mantle isn't open either. I know one is an API, but both sides do it. Makes sense from a competitive standpoint, but I agree that it is a little annoying.

I suspect Mantle is just something that made sense after the work done on consoles. On the other hand, nVidia have a habit of using proprietary tech or even giving the illusion of proprietary tech (see Tegra 3 specific features... even though other mobile GPUs were far more capable).

The problem IMO is that it doesn't really seem to have much of a positive effect for nVidia. I don't know anyone that's actively sought out a Tegra device (and most major devices use alternative chips so manufacturers are hardly on board), and stuff like physX got poor support (as a result of being proprietary and only useful for half the market) making it a redundant selling point.


A lot of games use the base PhysX library since it's still a very capable SDK even if you don't use the advanced effects, the business decision for GPU acceleration being only available on their cards without hacks is shitty but they do own it so they can do it as they see fit I guess. The advantage of Tegra 3 to 4 are as usual their software engineering and that extra die that can do HDR photo and video in real time. What would be really sad to see is if PhysX effects being better on consoles than AMD cards in PCs in the future if PhysX GPU acceleration is allowed in the console SDKs lol.... That'd fuck up AMD business even more on the PC side due to PC gamer ego.