S.T.A.G.E. said:
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I'm going to say right here that the fluidity of character movement, in game or pre-rendered, has little to do with the processing power of whatever hardware the visuals are being run on.
That motion, fluid, stiff, choppy, whatever, is entirely dependent upon the artists doing the animation in the case of key frame animation, and again in the case of motion capture, dependent upon the animation data clean up done by the animators in addition to the motion capture system used to create the raw data as not all mocap systems are alike or equal.