CGI-Quality said:
Captain_Tom said:
CGI-Quality said:
Captain_Tom said:
CGI-Quality said: God I love new tech, be it software or hardware! |
It is cool. But I doubt it will ever be utilized as well as that demo shows it. Physx should really be open source...
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I don't. All previous PhsyX demos came to pass in real games (the most recent being Metro: Last Light). If you're an SLI gamer, with at least a 600 series card, you should be able to enjoy what is here.
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I have tried Physx before on my 560 Ti, and my 765m (Basically 650 Ti). The performance dip is never worth some more sh!t flying around. I even found it annoying in Borderlands 2 where it is supposed to be awesome and I had plenty of extra performance left over.
I couldn't even tell the difference in Metro: LL without concentrating hard. Honestly I don't call that sucessful implementation at all. And it will never be utilized because only Nvidia cards can ge the most out of it. It's just not worth the time when AMD and Intel together owns nearly 60% of the market, and other Physics engine do just as well or better. I mean look at BF4!!!
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Which is why I said "SLI gamer". PhysX on a single 560Ti is not going to be the same as it would be with two of them. In fact, the OP talks specifically about multi-GPU users.
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But I even said that I played PhysX games where performance wasn't a problem. I max out BL2 completely and physx doesn't lower my framerate. The problem was the extra effects are annoying as hell! Making popcorn-looking pebbles fall out of everything shot in excessive amounts is not "Pretty."
It doesn't matter if you can run it easily, it looks like sh!t; and that is because they have to program for AMD/Intel cards as well. Thus they always make some half-assed attempt at extra effects that adds absolutely nothing to gameplay...