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"When we came into E3, we didn’t have a lot of our combat systems ready," ... "Admittedly we were focused more on the visual tech and the quality of what we were trying to deliver overall, and unfortunately there were certain things that people looked at, and especially when you haven’t really had a hands-on with it, you don’t really get the same sort of experience that we envisioned."

"We were wanting to show more depth of where the combat’s at, and more of how the combat system works. I think the multiplayer experience does a pretty good job of that."

"I don’t want to create a sob story here, but when you’re dealing with next-gen hardware -- I mean, seven years is an extended period, the technology has evolved a lot from the Xbox 360,"

"Microsoft has had to rewrite a lot of their code for the Xbox itself to be able to run this sort of software. So we’re still working on that, and it’s a mutual collaboration: we’re helping them try to decipher those pipelines."

"The trouble is that sometimes [showing it early] can take away from what we can potentially do in the game, and showing hands-on, this is what the people see. I don’t think we showed it in the best possible way."

http://www.cinemablend.com/games/crytek-admits-microsoft-had-rewrite-xbox-one-code-run-software-59912.html