I thought Xbox Live on the 360 was supposed to be so much better than PSN because they were running off Microsoft's servers? Yet most games that ran base because of poor netcode on the PS3 ran bad because of poor netcode on the 360. Tekken 6, Mortal Kombat, etc. There are games that ran worse on the XBL but you don't see fans bringing those games up. Persona 4 Arena is one of those games. It has issues with its netcode where there is lag that's not there on the PS3 version.
I hear people saying that the online is going to be better because there are 300,000 power of the cloud servers, but I guarantee those same people are going to brush it off when you show them a quote from a developer who states the online on the Xbox One version isn't as good because worse netcode, kind of like this below. If you don't like the link, Google "Persona 4 Arena lag." Don't even bother with the system name and you'll still see nothing but the the 360 being mentioned, not to mention the devs even said it's only with the 360.
http://shoryuken.com/2012/07/27/atlus-confirms-existence-of-persona-4-arenas-online-lag-issues-on-xbox-360-currently-looking-into-the-source/
I know the 360 didn't have servers for all their games, but this is what fans constantly stated. Thatwhat you were paying the $50 a year was for dedicated servers, as Microsoft's PR made it sound like that.







