Whitefire said:
You are projecting so much. The cloud can only effectively offload tasks, not create better graphics from the could itself. Xbox One games can be played offline as well, and devs can't have that difference when the games are offline. Which is a reason Sony isn't banking on the Cloud, because they have something proven. Also you need to have servers basically all around the world even in remote places for the Cloud computing you allude to, to be feasable for everyone. Or else it is another #dealwithit Also the memory bandwith advantage you are talking about isn't even possible. If anything they both have a similar theoretical max in bandwith. But the difference is the ESRAM. The frame buffering alone on Killzone Shadow Fall (around 47mb) wouldn't be possible on the Xbox One at 1080p at the AA it uses. It is a simple fact. Memory or not (which isn't even a problem) the PS4 is way more powerful. Plus GPU's just eat up GDDR5. I'll leave on this note, the GPU difference is real, the bandwith difference has been super cloudy at best, and the Xbox One is trading resoution for graphics. |
You aren't even supposed to use the framebuffer in ESRAM. MS dev documents suggest putting that in DDR3.
ESRAM isn't your daddy's EDRAM, it's a lot more versatile.
GPU's "eating up GDDR5" doesn't really have any meaning at all. I'm not even sure what it's supposed to mean actually.
If you mean they eat up bandwidth, then yeah X1 has that covered through ESRAM.