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Whitefire said:
fallen said:

Everyone and their pet cat knows the Playstation 4 is more powerfull than the Xbox One, the question that most people are interested to know is: By how much in the real world?

You also contradicted yourself with those two statements, essentially. :P

The *real* comparison isn't going to be at launch, maybe a year or two after, once developers have gotten used to the Xbox One's particular nuances.

 

No, we dont actually know the PS4 is more powerful, sorry. Certainly, the first party games dont show it. If I was an alien dropped in, the X1 exclusives look at least as good as the PS4 ones.

The spec comparison shows what people dont talk about, X1 has a large advantage in bandwidth. Sorry, math and facts are just reality. It's there. Period. The X1 is more powerful in an important area (not counting the other areas such as the X1's more powerful CPU, and more geometry ability than PS4). The numbers dont lie.

I think another big issue for PS4 is Sony says the machine is balanced for 14 CU's. If this is a real thing then 14 CU's for graphics is a gamechanger and means PS4 is about the same as X1 in CU's.

Disregarding of course the future potential of cloud, which must be the terrifying gorilla in the corner to Sony fans...

 

It's also misleasding to state launch games are not a fair comparison. PS4 isn't being fully exploited at launch, but neither is X1. That's the point people are failing to recognize. It's not one machine failing to be exploited but the other is.

 

If devs are tapping 40% of Ps4's potential at launch, they are also tapping only 40% of X1's potential. They are at the same stage of software development on both machines at any given time. In 2 years they will tap PS4 more, but they will also tap X1 more by the same amount.

You are projecting so much. The cloud can only effectively offload tasks, not create better graphics from the could itself. Xbox One games can be played offline as well, and devs can't have that difference when the games are offline. Which is a reason Sony isn't banking on the Cloud, because they have something proven. Also you need to have servers basically all around the world even in remote places for the Cloud computing you allude to, to be feasable for everyone. Or else it is another #dealwithit

Also the memory bandwith advantage you are talking about isn't even possible. If anything they both have a similar theoretical max in bandwith. But the difference is the ESRAM. The frame buffering alone on Killzone Shadow Fall (around 47mb) wouldn't be possible on the Xbox One at 1080p at the AA it uses. It is a simple fact. Memory or not (which isn't even a problem) the PS4 is way more powerful. Plus GPU's just eat up GDDR5.

I'll leave on this note, the GPU difference is real, the bandwith difference has been super cloudy at best, and the Xbox One is trading resoution for graphics.


You aren't even supposed to use the framebuffer in ESRAM. MS dev documents suggest putting that in DDR3.

ESRAM isn't your daddy's EDRAM, it's a lot more versatile.

 

GPU's "eating up GDDR5" doesn't really have any meaning at all. I'm not even sure what it's supposed to mean actually.

 

If you mean they eat up bandwidth, then yeah X1 has that covered through ESRAM.