Shido said:
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Well. Consoles aren't running Crysis 3 on high either.
The reason why a PC with a 7800GT can't pull it off is simple.
The PC version of Crysis 3 isnt gimped like the console versions, you have better textures, lighting, shadowing, higher poly models, you name it, that stuff ain't free on performance, even on the lowest settings Crysis 3 is doing more effects onscreen compared to the consoles.
Crysis 3 on max graphics on PC though could easily compete with next generation console games, easily.
If you take Crysis 1 as an example, you could play that on high with a 7800GT (Using the Direct X 9 trick for better lighting), with better foliage, lighting and other effects over the console version at a resolution higher than 720P.
Pretty much all the Call of Duty's will run fine on a PC that's equivalently equipped to a console at around the same graphics settings too.
Fact of the matter is, PC gamers growl at Developers when a multi-platform isn't graphically superior, thus pretty much every multiplatform on PC looks significantly better, that means you need better hardware.
Look at the praise Crysis and Battlefield 3 got on their launches for pushing PC hardware, Battlefield 3 might as well be half the game on console, again that kind of thing isn't free on performance.
Mantle might shake things up a bit more though, should be interesting to watch as PC games will have far less overhead.
I do concur that when the Xbox 360 and Playstation 3 launched, they could give a high-end PC a good run for it's money, but you also need to keep in mind that *just* before the consoles launched the PC was already an entire GPU generation ahead as the Geforce 8000 series launched.
Today, if you are happy to game at 720P@30fps, you could get away with playing most games on a 6+ year old Core 2 Quad and a $30 Radeon 6570, granted not max graphics but console equivalent.
--::{PC Gaming Master Race}::--