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Soriku said:
Wright said:
Nem said:


cause theres no TP system.


WHAAAAAAAAAAAAAAAAT?


It uses the CC system instead which is like...rechargeable TP. But that's barely scratching the surface of the whole system. It's pretty different.

I don't really agree with Nem that it's just a button masher, but I was playing on Evil/Chaos for most of the game. Don't know what difficulty he was playing on.

The story is OK. It's nothing special and I think the character interactions drive it. In the future arc too the story is generic but the interactions were very good so I was still interested.


Well, like normal people i played it on normal. lol

The CC system is recharged almost instantly aslong as you stop for a second. Still the way the damage works was just too frustrating. I like to strategize the arts i map to the shortcuts to maximize damage, and in Tales of graces that was completely useless. You just want to keep a juggle going because the damage increases exponentially and its the only way to kill the harder enemies. In Xillia the damage doesnt work that way and you cant just spam the same moves over and over otherwise you run out of TP, forcing you to strategize the usage of artes and combos. A much better system.

Though Abyss and Vesperia are still my favorite ones.