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Dr.Grass said:
Lafiel said:

the problem with the rift ofcourse is that you need a really good pc, as it renders in a resolution above 1080p to cope with the distortion of the lenses and the consumer version will require even more, yet you will still experience a small "fly screen" effect as even with the 1080p screen in the consumer version the pixeldensity is not high enough

 

"it renders in a resolution above 1080p to cope with the distortion of the lenses and the consumer version will require even more"

 

You are implying here that the (currrent) dev version is at 1080p and the retail version will be higher. Well that's false. The dev version is (well) below 1080p and the retail version will be 1080p. Not to mention that many would be playing at 720p also.

"the problem with the rift ofcourse is that you need a really good pc"

That's also false. Except if by "really good pc" you mean something over $300.

"you will still experience a small "fly screen" effect as even with the 1080p screen in the consumer version the pixeldensity is not high enough"

Where do you get this from? How is the pixeldensity not enough? And again, your wording is rather curious, because why mention that the screen in the consumer version hasn't a high enough pixel density when it'll have a higher pixel density than the dev version!? Makes no sense.

The dev version uses a 1280x800(~720p) screen, but the PC needs to render the games at a higher resolution than that (afaik it's 2048x1024) to make up for distortions going on especially in your peripheral vision.

Ofcourse with the 1080p screen in the consumer version that rendering resolution needs to increase aswell. I wasn't implying anything, I was using the correct terminology "rendering resolution" as opposed to "display resolution".

And for most indie games a mid budget pc might be good enough, but aliasing and screen tearing are much more apparant and annoying/immersion breaking when playing a game with a VR, so you really want a pc that can handle the games you want to play at 60fps vsync with high aa. For people that are into graphically very advanced titles that means a big investment into a more than decent rig (or playing at low settings).

As for the pixel density, your eyes are extremely close to the screen in a VR device and additionally the rift uses lenses to cover most of your field of view with that screen, so your eye is able to resolve the individual pixels of a 720p and even a 1080p screen (just like when you are sitting really close to a huge TV). To make the eye/brain only see the picture and not the pixels the pixel density and hence the display resolution needs to increase even further.

If you are totally immersed into the game you won't notice it much even with the dev version of the rift, but to some people this can be a major disappointment as it is not really like looking at the world with your own eyes but like watching it through an insect/fly screen like I mentioned before.

Btw, why do you sound so pissed? I only mentioned that it's not perfect yet and that you do need to invest into more than just the rift to have the best experience.