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Vasto said:
I cant say any made my jaw drop but the ones that got me the most excited was.

1. Titanfall ( Afther seeing this game it just makes game like Killzone, Battlefield and Call Of Duty look last gen )

2. Quantum Break ( The best trailer of E3. We dont know what was CG or actual gameplay and thats a good thing. )

3. Ryse: Son Of Rome ( The best looking game on any platform. ) Crytek says they have achieved the closest thing to movie quality graphics and so far it looks like they have. )

4. Zelda Wind Waker HD ( To me its the best game ever made. Watching the trailers just brings back memories and makes me want to get a Wii U to play it.

Quantum Break. - Im not sure why some posters dont know. But its confirmed 100% by Sam Lake EVERYTHING shown for Quantum Break os 100% In Engine. There is no CGI. The first trailer with the ship crashing into the bridge is actually a scene in which the player can control the camera, as well as slow down speed up etc etc. Remedy had to use Full in game engine for everything as alot of scenes in the game which look like cutscenes have direct control from the player.

In short Quantum Break ( apart from the live action stuff ) Is 100 % in game engine. It had to be from a gameplay design perspective. Like I said cutscenes being controlled by the player is part of the story. Ive alreay posted links in this thread that support this. But theres loads of sites out there that have interviews with Sam Lake.