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dahuman said:
fatslob-:O said:
dahuman said:
fallen said:
Oops realized I made a mistake in the OP and forgot to include the triangle setup rates in the PS4 part of the table.

Both PS4 and XB1 GPU have two triangle setup engines. However PS4's GPU operates at 800 mhz while X1's operates at 853 mhz. This means X1 can setup 7% more geometry over PS4.

Updated OP to include.


WUT?!!??!!? WUT!!?!?!?!!?!?!?!? Just what the fuck do you think shaders and tessellation are for? Do you even understand the way RAM is used for triangle setups? Like, WUT!?#!?$$?!%?#?$%?%!?$%?!

He's likely right about the xbone being able to push more geometry since AMD doesn't impliment a parallel solution to primitive generation compared to the nvidia polymorph engine and instead has dedicated units for doing that stuff but all of that is useless since every other part of the xbone except for the cpu is significantly weaker. 

Only that doesn't even matter as much as today's engines are focused on different techniques vs the tiny % of difference. Instead of calling out triangles one by one for everything, people will just mesh it out and use tessellation or shader techniques instead. RAM management is the most important thing in this equation, not fucking piling triangles together at such a small % difference while wasting resources since the consoles don't have massive RAM for games in reality due to their ridiculous OS restrictions.

The xbone is better at tesselation even if only by 7%. :)

I don't know why your lashing at fallen's statement about the triangle setups since he's right about about it being able to push more geometry and on the other hand I know what your saying about engines not being just focused on tessellation and I agree on that part and I don't think memory is going to be much of an issue next generation since 8GB is considerly big but what I think will be a limiting factor in this generation is raw power