fatslob-:O said:
He's likely right about the xbone being able to push more geometry since AMD doesn't impliment a parallel solution to primitive generation compared to the nvidia polymorph engine and instead has dedicated units for doing that stuff but all of that is useless since every other part of the xbone except for the cpu is significantly weaker. |
Only that doesn't even matter as much as today's engines are focused on different techniques vs the tiny % of difference. Instead of calling out triangles one by one for everything, people will just mesh it out and use tessellation or shader techniques instead. RAM management is the most important thing in this equation, not fucking piling triangles together at such a small % difference while wasting resources since the consoles don't have massive RAM for games in reality due to their ridiculous OS restrictions.