dahuman said:
fallen said: Oops realized I made a mistake in the OP and forgot to include the triangle setup rates in the PS4 part of the table. Both PS4 and XB1 GPU have two triangle setup engines. However PS4's GPU operates at 800 mhz while X1's operates at 853 mhz. This means X1 can setup 7% more geometry over PS4. Updated OP to include. |
WUT?!!??!!? WUT!!?!?!?!!?!?!?!? Just what the fuck do you think shaders and tessellation are for? Do you even understand the way RAM is used for triangle setups? Like, WUT!?#!?$$?!%?#?$%?%!?$%?!
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He's likely right about the xbone being able to push more geometry since AMD doesn't impliment a parallel solution to primitive generation compared to the nvidia polymorph engine and instead has dedicated units for doing that stuff but all of that is useless since every other part of the xbone except for the cpu is significantly weaker.