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walsufnir said:
fatslob-:O said:
ethomaz said:

Adinnieken said:

I think though in my original comment I acknowledged this.  The realworld bandwidth that Microsoft has achieved is 70-80% of the maximum theorethical.  And they state the reason why no system can achieve the maximum theorethical, not even Sony.  I don't disagree that theoretical maximum's aren't necessarily a figure we should use, but you can't say the PS4 will achieve 176GB/s and then say the Xbox One won't achieve its theorethical max when neither can reach it.

You are right but PS4 have more change to archive close the peak bandwidth than Xbone... in fact the eSRAM + DDR3 system have more bottlenecks than a single GDDR5 pool.

Why are you so worried about the the ESRAM ? It's 32 god damn megabytes! It's so tiny that it's almost a non factor to the system's bandwidth performance. 


Ok so we should also get rid of caches, right? Really, don't talk if you don't know what you are talking about.

It's cache! What do you think there used for ? 

Since when did shaders need fast access to the majority of the tasks they do ?