This is an interesting article, but not because this guy loves Vita so much, but because - if you look into it - his current praise for Sony seems to reveal his problems as a developer which seem to be mostly selfmade:
"Mecho Wars" is a great looking game but it's also extreeemely inspired by Advance Wars, to put it mildly (have a look: http://www.appvee.com/t/mecho-wars ). Is that the reason it never made it to DS and Wii even though it was planned to according to its wikipedia entry?
His game prior to "Mecho Wars" - "Eternity's Child" - was planned for WiiWare but he cancelled this version. It's available on Steam only afaik but - quote - "Eternity's Child was initially developed for Xbox Live Arcade, and was one of the first games to be made with the XNA toolset. On September 9, 2007, it was revealed that it was changed to a retail Nintendo DS game as well as a downloadable WiiWare game.[4] However, Bernard later confirmed that the Nintendo DS version has been canceled,[5] while also announcing that the game will come to PCs via Steam.[6] Bernard is also considering releasing the game on the PlayStation 3 through the PlayStation Store, though he insists the WiiWare version will still be the best iteration of the game because of the platform specific controls.[7]" ( http://en.wikipedia.org/wiki/Eternity's_Child#Development ).
By the way: Steam buyers were disappointed with "Eternity's Child" (they said the game is incomplete: http://steamcommunity.com/app/19500 ) and furthermore Bernard seemed to have broken his promise of expanding the game with new levels .
"Mecho Wars" may have been released as PSP mini, but it was originally designed for tablets and is available on iOS and Android (it was released for iPhone already in 2009). It's also available for PC and Mac. Was the game not successful despite being on 5 platforms?
"Mecho Wars" was planned for a release on Steam as well (he already promised it three years ago http://forums.steampowered.com/forums/showthread.php?t=1483196 ) but unlike "Eternity's Child" it seems it never made it for whatever reason. Another broken promise. Which is interesting because if there's one platform that can boost your indie game sales, it's Steam.
Most recent disappointment:
Crowdfunding of his upcoming game "Imagination Is The Only Escape" (planned for PC, iOS, Android, Playstation Vita and Mac) currently fails brutally at indiegogo, not even $5000 of the intended $125.000 are collected and only seven days two go: http://www.indiegogo.com/projects/imagination-is-the-only-escape . No wonder he hopes Sony picks it up.
So is the Vita really his favorite system and Sony really his favorite company or just his last resort as all other channels failed (he basically tried any platform at some point and abandoned most of them quickly), i.e. with these statements is a once promising indie developer actually saying "Sony, everything I made up to now failed more or less, I'm desperate, please buy me"?