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Kresnik said:


I think they do a lot of stuff right, though.  In the first year of Vita's life, it felt like third-party support was sparse (I'd only really list Acquire & Falcom as strong supporters).  But in the past 12 months, it feels like a lot of third parties - Nippon Ichi; Compile Heart; Marvelous AQL; Tecmo Koei; Namco Bandai etc. have gotten back on board.  Even SEGA seem a bit more invested now.  I don't know what caused that, but I suspect it's SCEJ approaching them and asking them to port; or perhaps even just remnants of old deals (i.e. saying to Namco "You can release your first Sword Art game to PSP's userbase; but the second one must come to Vita).

Of course, it would've been better if they could've stopped Square Enix/Level 5 etc. migrating to smart phones and coming to Vita instead, but even Nintendo have barely managed to stop that, so I doubt there's much SCEJ could've done.

They're really increased their own output on Vita in the past 12 months too.  From what - only Gravity Rush in Vita's first year; to Gravity Rush 2/Soul Sacrifice Delta/Freedom Wars/Over my Dead Body 2 etc. in 2014.  They were incompetent to ignore it in the first place, but at least they're improving (although, I wish they weren't focusing quite so heavily on Monster Hunter clones).

However, I agree with you on treatment of Vita hardware releases.  The remodel would've done much better 2 weeks ago.  Less time for sales of the OLED model to stagnate like they have; and it could've released alongside Legend of Heroes/Warriors Orochi which would've had more of an impact than Danganronpa/Soccer Manager.  

Or better still, they should've waited until nearer God Eater's release and announced it then.


But the negatives outweigh the positves big time tho

How can they have thought that the system can be fine without securing at least one HUGE titles is beyond me..did they forget it was launching?! Now we have DQ games coming to smart phones but not vita so they are still doing a really crappy job. I mean it surely can't be too hard to make releases like those go mulitplat. They don't need to stop them but just be part of it. 

I am still worried they made Gravity Rush 2 to be a multiplat game. They definitely improved their output but it still is not enough thanks to SCEA doing absolutely nothing to do with the vita at this point. 

The remodel should have hit in end of November at least if not along side games like LOH...then GE2 and FFX coming after the momentum would have been good..but nope. They are too smart

Now it's a system without any first party support or third party support in the SCEA regions. Poor to average support from SCEE. Good support but horrid handling in Japan

Only thing as f'd or more f'd is wiiu at this point :S



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