Adinnieken said:
The reality is we don't know what the possible impact off-system computing will have. People, like yourself, may like to playdown the impact off-system computing will have in the cloud, but the reality is it can be extremely powerful. We are beginning to run into a wall in terms of computing. They've developed single atom circuits. They can't get any smaller than single atoms. Unless computing moves away from Silicon, then what will eventually happen is we will hit a wall. Device won't get smaller, computing power won't grow exponentially every few years, and the only way to get more power into a machine is you either build a bigger box or you offload computational work. Quantum computing is still decades away. Other mediums that allow better cooling properies than silicon and would allow smaller dies are still being developed. Even still, they won't be able to offer a circuit size smaller than the atomic level, they'll only allow engineers to develop dies with less space between circuits and still run cool. Not to mention operate without shorting out. So yeah. If for cost reasons you can't increase the size of your device, then in order to expand the capabilities of what it can do you will need to offload some of the computation onto servers. For consumers, that's the cloud. Businesses have the option of in-house servers as well as cloud-based servers. |
don't downplay the cloud.
"We're provisioning for developers for every physical Xbox One we build, we're provisioning the CPU and storage equivalent of three Xbox Ones on the cloud," he said. "We're doing that flat out so that any game developer can assume that there's roughly three times the resources immediately available to their game, so they can build bigger, persistent levels that are more inclusive for players. They can do that out of the gate." ~microsoft.








