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dsgrue3 said:
g911turbo said:
dsgrue3 said:

This is a GT-R (PS4) versus a 911 Carrera S(XOne), both are tuned, performance vehicles.

545 hp --- 400 hp

463 lb/ft torque --- 325 lb/ft torque

3,829 lbs --- 3,075 lbs

GT-R mops the floor against the much lighter Porsche. OS does not give you performance, that's like saying the gear ratios give you performance; they don't. 

 

First of all, car analogies are hard to apply here.  

 

Second, the the bold makes me want to slap you.  Overall performance can DEFINITELY be changed by gear ratios.  WTF is the matter with you?  Now, overall POWER that can be delivered by the engine wont, but you know, its kind of important how and when you get that power to the ground.

Gears can give you great quarter mile times, or great times for track racing where you need top end.  Some cars with proper gears cannot physically go past 120s MPH (Yet will light up a 1/4 mile), yet with different gear ratios that engine would do 180+ on the track but have a much worse quarter mile time... and everything in between.  GAH!

Poor wording I admit. The point was you can shift around power bands, but that's not going to suddenly make your engine's performance metrics improve.

Fair enough.   But your initial analogy backfired lol.  I agree the PS4 is more powerful, but stop trying to make the analogy to cars as it doesnt work.  Espeically since you can upgrade cars where it is 100X harder to do so on a game system (wouldn't matter anyways since games are made with the stock system specs in mind).  The PS4 provides more power for geometry rendering, plain and effin simple. HOWEVER, the OS might provide Microsoft some advantages on their GUI unrelated to games.  Time will tell.

 

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And BTW, your power band of the engine remands the same actually (Dyno can show this, power is area under the curve (INTEGRAL if you want to get mathematical)), its when and where in that power band you are that can change (GEAR Ratios, etc).  

Actually, that is why some cars with a PEAK HP/Torque number that is higher than another car will actually be slower than the other car to 100MPH.  WHY?  Because the other car sustains power across the band (RPM range) better.   Sometimes also known as a "flat" vs. peaky curve.