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fatslob-:O said:
fallen said:
RenCutypoison said:
fallen said:

X1:

e) 1.75 ghz Jaguar (Plus SHAPE audio chip likely ~1 CPU core of audio processing, +cloud support which we will ignore for now but could offload things like AI from X1 CPU in the future)

 

Reading shit again.

Saying cloud support on hardware side is stupid. PS4 and Wii U are connected to the internet too.

Can you point me to where Sony and (LOL) Nintendo execs mention their array of servers set up and offered to developers to help their consoles?

 

That's really the difference here. MS has their Azure cloud infrastructure ready to go, because it's a part of their business.  Someone will bring up Sony's Gakai here, but that's complelety different tech. It's more in line with what Microsoft calls "Rio" (cloud streaming service, which they demonstrated streaming Halo 4 to a windows phone)

 

I did not include Cloud in the comparison anyway, simply mentioned it as an aside. We will see. But I also think it's silly to pretend it doesn't exist. I'd say more that the jury is out how much it will help.

 

Even if it simply is used for dedicated servers for every multiplayer game, that alone saves CPU. I think AI might be another lowhanging fruit to offload from the local CPU, but again without any proof yet, I dont include it in my spec comparison. The picture could change in 2-3 years though.

 

 

MS Azure won't do shit for graphics just so you know otherwise they would be losing billions upons billions and that would be the end of the xbox divison. 

Huh? I'm skeptical of cloud graphics help because of latancy. Money is not the biggest concern there...

 

MS said they have 3 X1's worth of cloud CPU power on offer to developers for each X1 IIRC. Again, CPU not GPU.

 

Too me the absolute easiest thing for cloud to help in would be AI. Forza's drivetars dont offload any local CPU that I know of though.

 

In the end I am NOT counting cloud. But I find it intriguing for the future and we will see.