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Frequency said:
As someone married to a developer working on a game for the second wave on both consoles, he would like me to pass along this message to you.

Audio processing does not eat up "an entire core worth of resource".
Additionally :
- full surround audio processing can, and easily, too, be handled on a compute unit and passed along to the audio processor, a fully library to support audio processing in compute is present in the SDK and has been for the past 5 revisions.
- ROPS "having little impact in the real world" is also wrong, it boosts the ability to handle post processing, depth of field, AA and, if ever needed, supersampling.

Of course, you're going to try and counter with your google smarts, and i'm not going to bother replying because as is evident from your conduct in this entire thread, you have already set up your opinion, and nobody else, however more accurate is going to mean a thing.

I'll just quietly take pleasure in knowing the true reality.

That sounds reasonable enough, although he said she said could be the case without proof. I'm skeptical of the audio related comment, (can you point me to any PC games doing audio on the GPU?) but I'll give it a "shrug".

 

And my source (basically just the guy who helped design SHAPE on B3D) stated it was around a core IIRC. BTW he also confirmed the most powerful parts of SHAPE are reserved by Kinect, which saddens me, but whats left over is still roughly equivilant to a CPU core worth of audio processing according to him.

Sure, more ROPS are better. The question is are 32 ROPS twice as good (or 188% as good, clock adjusted) as 16 ROPS for the average console operating at 1080P or below. I am sure the answer is "not even close".

I just didn't want people to be fooled by the huge discrepancy in that number. It's not likely to matter nearly as much as +88% suggests.

 

Can you ask your husband how X1 performs versus Ps4 on multiplatform titles? I'd love to hear it.

 

What I have heard from a guy who knows developers, X1 is way behind before optimization, but after optimization, the gap gets much smaller.

 

I'll just quietly take pleasure in knowing the true reality.

 

The true reality will be revealed by games, and those who paint X1 as a weakling or the PS4 as 60+% more powerful, are the ones who will be surprised. I think we all know that...or at least suspect it.