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Frequency said:
As someone married to a developer working on a game for the second wave on both consoles, he would like me to pass along this message to you.

Audio processing does not eat up "an entire core worth of resource".
Additionally :
- full surround audio processing can, and easily, too, be handled on a compute unit and passed along to the audio processor, a fully library to support audio processing in compute is present in the SDK and has been for the past 5 revisions.
- ROPS "having little impact in the real world" is also wrong, it boosts the ability to handle post processing, depth of field, AA and, if ever needed, supersampling.

Of course, you're going to try and counter with your google smarts, and i'm not going to bother replying because as is evident from your conduct in this entire thread, you have already set up your opinion, and nobody else, however more accurate is going to mean a thing.

I'll just quietly take pleasure in knowing the true reality.

Having more ROPS will lead to a higher framerate and resolution too. :P I mean just look at those BF4 rumours going around.