By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Pemalite said:
fatslob-:O said:

Just a question. How useful do you think that 32mb ESRAM will be in trying to close the gap ? 


Both Sony and Microsoft would have done the math and simulations to determine the optimal amount of bandwidth (For the cost) that is required.
The Xbox One by it's very nature of having less GPU hardware than the Playstation 4 needs less memory bandwidth for the hardware to become fully saturated to begin with.

However, if you take the quoted bandwidth numbers in the Op's post and expect to get that kind of bandwidth 100% of the time whilst rendering a game, then you're literally dreaming, it won't and cannot happen, you cannot fit everything into it.

Regardless of the Bandwidth though, at the end of the day it's not going to make much difference when you have significantly less compute resources that actually renders and displays the pretty pictures on-screen, that limitation should become incredibly apparant by the end of the generation.

I honestly wish that, Microsoft and Sony would take CPU performance more seriously for once, it was incredibly apparant how limited they were with CPU processing in RTS games and Battlefield 3 this generation, with the cut down player counts, limited Physics and such.

Agreed but I think physics can be done on the GPU such as tressfx, physx, bullet, etc. 

Edit: I'm willing to bet that the ESRAM is used for caching purposes to save on DDR3 bandwidth and not used for enormous access of data.