ethomaz said:
It is a confirmed fact. "One thing to keep in mind when looking at comparative game resolutions is that currently the Xbox One has a conservative 10 per cent time-sliced reservation on the GPU for system processing. This is used both for the GPGPU processing for Kinect and for the rendering of concurrent system content such as snap mode. The current reservation provides strong isolation between the title and the system and simplifies game development (strong isolation means that the system workloads, which are variable, won't perturb the performance of the game rendering). In the future, we plan to open up more options to developers to access this GPU reservation time while maintaining full system functionality." http://www.eurogamer.net/articles/digitalfoundry-the-complete-xbox-one-interview 20% for Kinect and Metro UI (snap mode). You can spin that. |
Wow. The article says 10% RIGHT THERE.
Again, can you show me where Sony revealed how much PS4 GPU reserves for OS?
If not, we're back to square one.