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fallen said:

I already explained this to you. X1 10% is NOT for Kinect, or anything intrinsic to the system.

 

360 had GPU reserved (~10% from what I heard) and it did not have Kinect at the beginning, or snap, or anything people use to justify 10% on X1. These are red herrings to try to claim somehow "only" X1 needs GPU reserves.

 

ALL SYSTEMS RESERVE GPU FOR THE OS. INCLUDING PS4.

BTW PS4 has a camera system too, the PS Eye. When you plug one up, dont you think it takes GPU if Kinect supposedly does? Otherwise does your game slow down when you plug PSeye in?

If you get a "Trophy Unlocked" message in PS4 do you think it happens by magic? No, the GPU draws it out of the reserve! Same as on X1.

 

Without knowing how much PS4 reserves it's pointless to speculate or give one console the edge. IN FACT, given Sony's history (where for example PS3 reserved more RAM for OS than X360), it very well may be MORE GPU reserves on PS4!

It is a confirmed fact.

"One thing to keep in mind when looking at comparative game resolutions is that currently the Xbox One has a conservative 10 per cent time-sliced reservation on the GPU for system processing. This is used both for the GPGPU processing for Kinect and for the rendering of concurrent system content such as snap mode. The current reservation provides strong isolation between the title and the system and simplifies game development (strong isolation means that the system workloads, which are variable, won't perturb the performance of the game rendering). In the future, we plan to open up more options to developers to access this GPU reservation time while maintaining full system functionality."

http://www.eurogamer.net/articles/digitalfoundry-the-complete-xbox-one-interview

20% for Kinect and Metro UI (snap mode).

You can spin that.