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fallen said:

Well, I did it both ways, hence -9% raw.

 

PS4 audio chip just does compress/decompress.

 

Doing audio on CU's is apparently pretty darn difficult (difficult to synchronize due to high GPU latency).

 

Regardless, if they are forced to use up some of their 4 "extra" CU 's on audio, I think that's a win for X1. You would have to adjust those GFLOP numbers for PS4 down.

 

From what I've heard SHAPE is equal to about 1 core of audio processing after Kinect reserves. This is a VERY ballpark figure. SHAPE could be even more of a beast, but much of it (beyond the 1 core) is reserved for Kinect audio processing (which IMO sucks, I hate when X1 is weaker for Kinect's sake).

PS4 audio unit do everything related to audio minus advanced audio like Raycasting... SHAPE can't do that too... it need CU for Raycasting too.

BTW the SHAPE is more for the audio features of the Kienct... if you remove everything it will do for Kinect both audio parts (PS4 and Xbone) are similar.