Xenostar said:
And yes im sure they will get that 10% down, just like im sure Sony will get there OS footprint down as well, they did on PS3 and on PSP. But you cant label an article TRUE comparison, claim reduction in PS4 specs for beleiving it has no audio processor when it does and not mention known facts about X1 spec reduction, its just disingenous. But everyone knows the spec differences anyway, they are what they are so im not gonna get into any more debates about them, as im sure there will be many "but but but X1 is as fast honest" threads to come. MS only fans start talking about the games stop trying to massage the tech specs we all know the differnce now. |
I already explained this to you. X1 10% is NOT for Kinect, or anything intrinsic to the system.
360 had GPU reserved (~10% from what I heard) and it did not have Kinect at the beginning, or snap, or anything people use to justify 10% on X1. These are red herrings to try to claim somehow "only" X1 needs GPU reserves.
ALL SYSTEMS RESERVE GPU FOR THE OS. INCLUDING PS4.
BTW PS4 has a camera system too, the PS Eye. When you plug one up, dont you think it takes GPU if Kinect supposedly does? Otherwise does your game slow down when you plug PSeye in?
If you get a "Trophy Unlocked" message in PS4 do you think it happens by magic? No, the GPU draws it out of the reserve! Same as on X1.
Without knowing how much PS4 reserves it's pointless to speculate or give one console the edge. IN FACT, given Sony's history (where for example PS3 reserved more RAM for OS than X360), it very well may be MORE GPU reserves on PS4!







