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Zappykins said:
Interesting, would you mind pointing to your sources? It will help answer some questions.

And I see it's already brought out some misinformation.

Curious, why are you pulling out one core on the PS4 for audio? It can also do some with 4 CU's of it's GPU (I know) and does have a little audio chip.


Well, I did it both ways, hence -9% raw.

 

PS4 audio chip just does compress/decompress.

 

Doing audio on CU's is apparently pretty darn difficult (difficult to synchronize due to high GPU latency).

 

Regardless, if they are forced to use up some of their 4 "extra" CU 's on audio, I think that's a win for X1. You would have to adjust those GFLOP numbers for PS4 down.

 

From what I've heard SHAPE is equal to about 1 core of audio processing after Kinect reserves. This is a VERY ballpark figure. SHAPE could be even more of a beast, but much of it (beyond the 1 core) is reserved for Kinect audio processing (which IMO sucks, I hate when X1 is weaker for Kinect's sake).