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ethomaz said:

fallen said:

But you have too look at the whole system.

 

360 had HALF the main (22 GB/s verss 48 GB/s) bandwidth as PS3, yet did fine due to adding "only" 10MB of EDRAM.

 

There is very small  amounts of data in games that use a large portion of the bandwidth. Hence why small cache works.

PS3 have 24GB/s bandwidth for GPU and 22GB/s for CPU... 48GB/s is wrong and the memory pools are separated... NUMA.

PS3 GPU can texture from XDR or GDDR pool, effectively 48 GB/s for GPU.

 

Sony themselves actually count this in slides, I have one saved...

 

Please dont be irrational anyway, if 360 only needed 24 GB/s, why would MS have included 10MB of EDRAM in 360?

 

It's the same as people who act as if ESRAM in X1 isn't there, and say X1 has only 68 GB/s. They are basically saying MS put 1.6 billion transistors of ESRAM at significant cost, into the system for no reason at all.