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fallen said:

But you have too look at the whole system.

 

360 had HALF the main (22 GB/s verss 48 GB/s) bandwidth as PS3, yet did fine due to adding "only" 10MB of EDRAM.

 

There is very small  amounts of data in games that use a large portion of the bandwidth. Hence why small cache works.

PS3 have 24GB/s bandwidth for GPU and 22GB/s for CPU... 48GB/s is wrong and the memory pools are separated... NUMA.