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fallen said: But you have too look at the whole system.
360 had HALF the main (22 GB/s verss 48 GB/s) bandwidth as PS3, yet did fine due to adding "only" 10MB of EDRAM.
There is very small amounts of data in games that use a large portion of the bandwidth. Hence why small cache works. |
PS3 have 24GB/s bandwidth for GPU and 22GB/s for CPU... 48GB/s is wrong and the memory pools are separated... NUMA.







