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fallen said: No there is nothing for Kinect. Rumors say MS reserves ~10% of the GPU for OS use, however contrary to believe all systems including gasp, the PS4, 360, and PS3, reserve some amount of GPU for this. It is needed to pop up say "Trophy unlocked", or a message from a friend. MS also said to Digital Foundry they are working on reducing the 10%. Regardless, without knowing how much the Ps4 reserves, it's pointless to speculate about this or even declare one side has the advantage. It reminds me how it was claimed as fact PS4 reserved only 1Gb of RAm for OS, until we found out it's actually 3GB, same as X1 (which some people naturally still deny that fact) |
Rumor? lol
"One thing to keep in mind when looking at comparative game resolutions is that currently the Xbox One has a conservative 10 per cent time-sliced reservation on the GPU for system processing. This is used both for the GPGPU processing for Kinect and for the rendering of concurrent system content such as snap mode. The current reservation provides strong isolation between the title and the system and simplifies game development (strong isolation means that the system workloads, which are variable, won't perturb the performance of the game rendering). In the future, we plan to open up more options to developers to access this GPU reservation time while maintaining full system functionality."
http://www.eurogamer.net/articles/digitalfoundry-the-complete-xbox-one-interview
Both: Kinect and Metro UI (snap mode).







