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HoloDust said:
Incubi said:
HoloDust said:

 

 



No, it's someone that (unlike some other people here) realizes that there are game genres that have nothing in common with some other genres...actually, only thing that makes them both "video games" is method of delivery, i.e. console or computer. Hence, Inafune's statement that you cannot be good "Creator" if you haven't played Mario is not only silly per se (for other reasons I don't even intend to discuss), but completely misguided.


A.  He didn't say that.  He said "probably".

B.  What he did say... your favorite developers likely agree with.  (Probably even including David Cage).  Seriously, if you read up on actual game design, it's a very mundane comment.

 

C.  This actually explains the tutorial concept pretty well. 

http://www.1up.com/features/learning-level-design-mario

 

If you can't see how that isn't applicable to all forms of game design...  I mean.  You just can't.  You have to see it.  It just shows the baseline best way to do a tutorial in the best way possible for pretty much any game.   Show as much as you can, and only tell when you can't show.