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HoloDust said:
happydolphin said:
HoloDust said:

 

Why is the concept of Mario not being Holy Grail of all game design so complex for some of you? Nobody is saying that there's nothing to learn from them, but I would really love to hear what game designer that creates tactical war games, or submarine sims, or tactical shooters, or P&C adventures, or construction and managment simulations, or.....I could go on.....has to learn from Mario games?

Seems that some people are either too young, too fanboyish, or simply don't know much about history of computer games (vs console games) to realize that Mario, while having big influence on video games industry (specially its console part), is nowhere near as important or influential for game design in overall as people like to believe.

I agree that PC games, particularly Ultima, are often overlooked in terms of influence on the industry. But I think you're underestimating Super Mario Bros. It's not all about platforming mechanics; it's about level design, sound and music, difficulty curve, narrative logic, character design, interactivity, value, etc. These are things that infiltrate all genres.