By using this site, you agree to our Privacy Policy and our Terms of Use. Close
happydolphin said:
Incubi said:
Seece said:
Yeah because a developer making an FPS could learn a lot from Mario .....

Its funny how the designers at id Software whom made Castle Wolfenstein, learned how to create games by actually copying super mario bros. and submitting it to Nintendo so they could get a job there? They didn't, so they reworked it and made a Mario ripoff for PC. Later, someone at id said: What if this was in first person perspective?

Did you know that the lead designer of Doom states Miyamoto games as his greatest inspiration? Wonder if Mario was one of those games he had in mind.

It must've been Goldeneye. Oh, wait.

LOL! Thats the thing, isn't it? People are so simpleminded that they do not understand that core game design principles transcends genresXD