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Mr Khan said:
Pristine20 said:
Mr Khan said:
fatslob-:O said:
That's a pretty bad generalization.

I should say not. Whatever genre you work in, you probably owe something to Nintendo, pretty much unless you're in text RPGs. The historical impact of their works are foundational to game design as a whole, and if you think you can ignore the foundations, then you need a lesson in humility.

It's like anyone who aspires to be a great movie director, "Birth of a Nation" (white supremacist morals aside) is required viewing. If you haven't seen it, you can't understand where the medium's been and can make no credible claim towards contributing to the medium in a progressive way. So it is with video games and Mario, or Zelda. So much of what present games take for granted comes from these resources, and you cannot be groundbreaking without appreciating those who broke the ground that you stand upon, or more importantly, understanding why they were so successful.

So since you owe it to nintendo you must play their games eh? First of all, Nintendo furthered the game industry not because they were doing any of us favors but because they were making money for themselves. Don't act like it was a great act of altruism. Entertainment value  by nature is subjective and  as such, good entertainment is subjectiveas well.

Some people really do think Mario sucks and shouldn't be required to play it just to do their jobs. I think Mario is a stereotypical mess that has somehow flown under the radar for years while people complain about other issues in gaming. It started the trend of the weak, damsel-in-distress female characters in gaming as we know it yet is never subject to the blame alongside other games because Miyamoto is supposed to be some kind of god of gaming.

Depends on what you mean by "do their jobs." If you're anyone involved with *touching* gameplay design, it should definitely be required that you play the most fundamental games that created modern gaming. I'd say (even though i haven't played or only barely played a few of these myself): Doom 1, Super Mario Bros 3, Legend of Zelda 1, Final Fantasy I, and one of the early Ultima games. Tetris and Pac-Man not wholly required but very severely recommended.

If a person is designing gameplay and worlds without having played these games, i would very much question their credentials.

That doesn't make any sense. I shouldn't be allowed to design cars if I haven't diven a Ford? Seriously, what industry works that way? I have exactly 0 of the games on your "required" list (only played tetris and pac-man)  so I'm somehow magically less qualified to design games because......? How does playing said games help you create a better  Madden 25? Most younger folks today are automatically disqualified by your "criteria". Makes no sense whatsoever.

Take off the nostalgia googgles and see things more objectively. Some of those games were really not that great but back then, there wasn't much in the way of alternatives like we have today.



"Dr. Tenma, according to you, lives are equal. That's why I live today. But you must have realised it by now...the only thing people are equal in is death"---Johann Liebert (MONSTER)

"WAR is a racket. It always has been.

It is possibly the oldest, easily the most profitable, surely the most vicious. It is the only one international in scope. It is the only one in which the profits are reckoned in dollars and the losses in lives"---Maj. Gen. Smedley Butler