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Xenostar said:
landguy1 said:

How do get to the 50% number if every system sold has it?  Most people buying the XB1 will hook it up(probably 95%+).  THey will try some of the unique features it provides.  They will start gaming and stop thinking about it.  Even if they don't regularly use it, it will be hooked up.  When they talk to their friends that have an XB1(people in friend groups generally buy similar or the same consoles), they will hear how they did something  or used kinect and the curiousity will kick in.

  I have had a number of people who own 360's come over to my place and want to try the kinect.  A good portion of them went out and purchased it afterwords.  Seeing as how the Kinect 1.0 way underperformed compared to the demos for 2.0, I would think that it will only get easier for people to get into using Kinect 2.0  . 

People who say that they just can't buy the XB1 because they are paying for the Kinect or just don't want that feature is understandable.  It is odd if they haven't even tried it out.  I would bet that a number of them will eventually try it at a friends or whatever and quickly see that it isn't as much gimmick as they thought.  Kinect is really just another tool to have hooked to your television.  It can enhance many features of your living room.  The best part is that it can enhance and change how you play games.  Hard for me to jusge a game without playing it, so I can't imagine how so many people can dismiss this tech woithout atleast trying it.  The hard part for M$ is that very few of the launch titles really show the full capability of the Kinect, so people aren't being wowed.  I am not looking for being wowed, I just like the enhancements in all aspects that is can provide. 


I get 50% because im being genourous and saying that Xbox have half the market share, with PS4 and PC. You need to remember most games are multiplatform and Xbox is only a percentage of the total people playing a developers game. 

If i was being realistic i would probably go lower with 25-30% of a multiplaform devs players having a kinect.

Its just not gonna be supported well. Neither is PS4s touch pad. Why add features improve features for the minority when you can spend time making the game better for everybody. 

Hadn't thought about that in context of your 50%.  So that makes sense.  The one thing that you are assuming(probably right based on what we know today) is that A.  PS4 will sell 2 to 1 compared to the XB1 (only way to get to 30%, I don't count PC sales with consoles) B.  Sony will not sell many or any Move/camera systems C. Multiplats are the only games people care about.

If the Kinect and its features take off in the marketplace (IE. the Wii) adding to the XB1 install base even just marginally, Sony already has the tech in place to match or beat M$'s price point($450) and jump on the bandwagon.  The support in games is not that hard to really do as people think.  The programming tools are available today for the Kinect 1.0 and if they aren't yet, they soon will be for Kinect 2.0.  Afterall, it is in the end just another controller.  Game support doesn't have to mean some huge thing.  Even minor things like voice control for things that normally take you out of the game or require more of your attention to activate would be easy and simple to put in.

Part of the problem is that Developers have the same problem here that they have with the power difference between the XB1 and the PS4.  They will write multiplat games to match the lowest common denominator.  Meaning that they won't want the XB1 version to be too much better(Kinect enhancements) than the PS4 version.  It's really too bad that Sony bailed on supporting their Camera/Move controllers and didn't include them in the box.