Game Informer will cover The Order: 1886 in the next issue... exited?
Gamers got their first glimpse of The Order: 1886 at E3 2013, when a brief and enigmatic trailer showed off a squad of soldiers in 19th century London fighting off an attacking pack of strange creatures. Ready At Dawn, best known for its PSP God of War and Daxter games, has remained silent about the new game in the months since. With our November issue, we blow out the full story on The Order, one of Sony’s big franchise premieres and exclusive PS4 titles for 2014.
The Order: 1886 offers a fascinating glimpse into a past twisted by strange events that alter the course of history. Players step into the shoes of a knight who is part of an ancient order sworn to protect humanity from the threat of monstrous half-breed creatures. Ready At Dawn fascinating fiction for its new franchise draws inspiration from ancient mythology and legend combined with actual historical figures; the result is a story we can’t wait to experience in full. This fiction is buttressed by an action-packed shooting mechanic fueled by awesome and unusual weapons, like a rifle that can spew blasts of lightning. The Order’s incredible visuals and technology speak to what we can all look forward to in the games designed from the ground up to run on next-gen hardware like the PS4.
Check out our cover for The Order: 1886 below. The issue features 12 pages of exclusive screenshots and info about this promising new game franchise.
Lol, before I even say anything, graphics look absolutely stunning in the pictures. Gotdamn.
Adding more as I go along.
In concept since 2005
Trailer graphics are what you can expect it to look like in-game
Everything in the world is rendered with soft body physics
Metal beams react for example to magnetic forces, bending and shifting in real time
Incredible attention to detail: Lens flare catches light as you rotate the camera, oil lamps flash independently in an underground scene, light bouncing off every object provides uncanny realism, insane attention to material detail like wood, leather and cloth.
Clouds and particles of dust float around lamp flames, subtely settling down on the camera lense
Ready at Dawn spent a lot of time making the weapons unique, giving each personality. Grounded in understandable science but also have behaviors that you wouldn't expect
Examples of guns: Arc Gun like you saw in the trailer, Combo Gun has two different settings, you can blow enemies back with a non-lethal charge to make space as well as using standard rifle fire, Thermite Rifle can shoot a chemical onto enemies, using secondary fire to shoot flares to light them on fire, frag grenades can be used typically or hoisted onto the environment via spikes
Around 7th or 8th century, humanity splinters, with many getting 'beastial traits', becoming 'half breeds'
Thus begins the conflict
Humanity basically forms a version of the Knights of the Round Table, in this case, The Order to fight off this enemy
Through a strange turn of events, they discover a substance called "black water", giving them unusually long lives and unique ability to recover from injury
The Knights continue to age, but at a much, much slower rate which they use to battle for centuries
It's basically a curse given they continuously see everything around them leave and die off, it's both a salvation and a curse for them
This leads up to the 19th century and the changes facilitate the unique futuristic Industrial Age you see before you
You play as Sir Galahad (guy with the porn stache)
A new threat emerges as parts of society (humans) begin to rebel against the rulership and are disgruntled with the inequality between layers of society
Battle scenes are chaotic and exciting, reminiscent of Gears of War
Ready at Dawn took a unique twist to QTEs, sometimes melee attacks occur during gameplay, time slows down and you can rotate your camera and find different things in the environment to give you an edge. These can range from dodging a punch or grabbing an improvised weapon for example
Focused on a very strong story driven single player now, not willing to talk about any multiplayer
Unveiled at E3 2013, The Order: 1886 is one of Sony's bold new franchises for the PlayStation 4. Developer Ready At Dawn is breaking free from the technical constraints of the PSP with one of the most visually impressive games we've ever seen. So what is The Order: 1886? We spoke with creative director Ru Weerasuriya and chief technology officer Andrea Pessino about the story behind the mysterious new world they're creating and their hopes for how players will experience the upcoming title. If you like what you hear, you can check out the full cover story in the November issue of Game Informer to learn much more about this exciting new project from Ready at Dawn.