osed125 said:
1) At best the development budgets will stay the same. If developers are having problems getting profits now, I don't see how that will change this coming gen. 2) As far as I know you have to pay Steam (just an example), to put the game in there. Is the same as paying the retailer, it might be cheaper but that's about it. |
a publisher has to pay a retailers for physicial copies and steam/psn/xbl for digital true. but when it comes to physicial they also need to pay shipping and manufacturing as well. all in all for a 3rd party publisher a retail copy earns around 27$ for the publisher. a digital copy earns 42$ since steam/psn take 30% and they have no other costs. so the digital copy is around 50% more profitable. when it comes to first party (just add platform royalties and online store cuts to profits) a retail copy would profit around 34$ but online it would earn them the full 60$. there is a reason why sony, ms and nintendo are pushing so hard for digital sales.








