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osed125 said:
pokoko said:

1) Actually, though I get the feeling a lot of people don't want to hear this, this should be, for many developers, one of the least expensive jumps ever in terms of percentage budget increase.  It certainly won't rival the jump to last gen.

2) At the same time, digital distribution continues to rise, which results in more money per unit sold going to the people who made the game.

1) At best the development budgets will stay the same. If developers are having problems getting profits now, I don't see how that will change this coming gen.

2) As far as I know you have to pay Steam (just an example), to put the game in there. Is the same as paying the retailer, it might be cheaper but that's about it.

a publisher has to pay a retailers for physicial copies and steam/psn/xbl for digital true. but when it comes to physicial they also need to pay shipping and manufacturing as well. all in all for a 3rd party publisher a retail copy earns around 27$ for the publisher. a digital copy earns 42$ since steam/psn take 30% and they have no other costs. so the digital copy is around 50% more profitable. when it comes to first party (just add platform royalties and online store cuts to profits) a retail copy would profit around 34$ but online it would earn them the full 60$. there is a reason why sony, ms and nintendo are pushing so hard for digital sales.