| fatslob-:O said: (Note: I'm willing to bet that you most likely don't know what those things do.) |
I'm thinking that some people are still searching for the "secret sauce" that makes XBox One superior..
And for Selnor: "DirectX 11.2 and the X1 chip architecture is built for doing partial resident resources in hardware."
Please read AMD's white paper on their gcn gpus http://www.amd.com/us/Documents/GCN_Architecture_whitepaper.pdf (both new consoles are built upon gcn) - PRT hardware is actually a hardware feature of every gcn-type gpu.
(Somehow I'm getting a nagging thought than MS counts the two DMA controllers in the gpu as "DME processors", so essentially the PS4 would also have "two DME processors"....)
"So powerful you can store textures as big as 3GB in 16MB of RAM(or eSRAM?)." - No hardware in the world can do this (it's actually up to 32TBytes), what it really means the gcn-type gpus can stream required textures in 64kByte pieces into its corresponding cache.
There are other things you don't quite seem to understand and I agree with fatslob's conclusion...







