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Soriku said:
Nem said:

That song is completely sleep inducing btw.

Isolating portions of a song is not the same thing as listening to it as a whole. You are isolating portions so your brain is capable of finding enjoyment in it.

To repair what you said i was saying. I said for the most part. There are exceptions. But, in general (and im talking about game music most of all here) game music these days is either ambience or noise.

For example, uncharted a big budget title. It has an orchestra score. The music is great ambience, but nothing sticks with you. Why are these people spending all this money making music if no one is gonna remember a single bit of it? Why spend all that money and make music that isnt memorable?

I play Sonic 3 & Knuckles and my brain gets more pleasure out of that experience sound wise than it does during all of uncharted. I play Chrono Cross and my brain finds pleasure in the mixing pot of melodies. Xenogears is full of powerful themes. There was no orchestras for those. Orchestra's arent necessary to make good music. So, why spend all this money only to get a score no one listens to a second time?


It's not sleep inducing at all. But whatever. That song grew on me a lot after I listened to it a couple times.

Anyway Uncharted uses an orchestra score because it's a cinematic game that tries to emulate movies. Because of that it's probably more boring than some other orchestrated score, like SMG for example (or SMG2 especially in my case, I prefer that soundtrack more). In any case Uncharted isn't a standard for video game music and it's not really a good example. Most of what I listen to is JRPG music and I find loads of melodious music that sticks with you, some more complex than others, but it certainly isn't just noise.


Ah you're in absolutes again. I didnt say everything is just noise. Just for the most part.